![]() ![]() Fixed an additional instance where a “UE4 Fatal Error” could occur.An issue was fixed in Track 1 where the player could use the crusher obstacle to be pushed outside of the world.During the second phase of the battle with Roquefort, an issue was fixed whereby certain actions would cause the user to fall into the abyss, making it impossible to progress.Completed collections in a level will display a green checkmark on the stage select screen.If there are no collectibles of a certain type in a particular stage, it will display 0/0. The stage select screen now displays how many collectibles you have found in each stage.Please note that 2D Rhythm Game Assist and Auto Rhythm Parry are only available on Easy and Normal difficulty modes. Lasers that require parrying to destroy.VU-REV’s grab attacks that require dodging.Rhythm Parry Attacks (regular enemies and bosses).In a Rhythm Parry Attack, players must still press attack or parry to the Beat Hit prompt to deal the finishing blow.A player must still parry most attacks (approximately 70%) to ‘succeed’ in these game events. Missing the initial action is okay, so long as players press and hold the input for the subsequent action.Available on Easy and Normal difficulty settings, pressing and holding the button for the first action in a forced parry event (or dodge) will allow Chai to automatically parry or evade subsequent actions in the event.Generators found in Track 01 and Track 03.Missing inputs will still allow players to complete the Rhythm Game (instead of instantly failing) players must input at least 70% of the correct inputs to succeed. ![]() Note that the frames added for successful inputs varies based on the BPM of the music playing during that Track.
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